Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through. — Ira Glass (via nefffy)
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Thanks to Takamasa!
Edit: English version now available here;
But Seriously...: How to Update Facebook From Google+ (Without Using an Extension) -
Facebook provides each user with a unique email that they can use to update their Facebook with. This way you can email a status update, picture, etc. without needing to access the site or the app, plus it works with any email address.
We can use that email address to cross post from Google+,…
Well, we’re a week away from 11.04 so I decided that I would collate the information about Unity on the web and put it into one nice page for everyone to find. Got some more tips you’d like to add? Add them in the to the answer!
Jeffery Harrell: What went wrong with Final Cut Pro X -
We don’t use ink to express our opinions any more, which is a shame. If we did, I could start this out by talking about the ocean of ink that’s been spilled on Final Cut Pro X over the past couple of days, and how hardly a drop of it has been positive, and how Apple deserves every last speck and…
i make shiny things: Not cool Urban Outfitters, not cool. -
One of my lovely customers sent me a message today with this link.
And here is my United/World of Love line:
My heart sank a little bit. The World/United States of Love line that I created is one of the reasons that I was able to quit my full-time job. They even stole the…
If you’re going to go down, you might as well blame it on an imaginary animal like Twitter did with their infamous Fail Whale. I’ve taken the liberty of creating this animal for you:
Please use it.
Please oh please.
Update: Tumblr used the TumblBeasts! Check it out :D
Debacle Timeline: The Pratfall of Penny Arcade - A Timeline -
Help me fill this in. I’m trying to keep the language dry. If you have questions, here is a FAQ.
NOTE: To those of you just joining us, please don’t just read the first three links and then decide you’ve got the full story. The full story is complex and contains multiple points of view, not…
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.